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Morrowind and earlier.

I've never been the biggest Elder Scrolls fan and have felt that, in my personal opinion, Morrowind has aged poorly in a variety of ways that have really turned me off from playing it. However, there's been a decent amount of discussion in IRC lately about OpenMW:

I'm willing to potentially give it another try, OpenMW seems interesting and at the very least I will play just to see how quality OpenMW is. I will try to only mod the game to fix bugs (I usually only play Bethesda games with unofficial patches) but if that proves too miserable, I may cave and install some mods.

Discuss anything Elder Scrolls, I have never tried anything before Morrowind so I'm especially interested to hear any potential discussions of earlier titles to gauge whether or not I might like to try them.

Arena and Daggerfall are free:
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I'm in this game already a couple hours and I already noticed that I miss quite a lot of times when trying to kill somebody which makes me wonder if its even possible at all to rebalance it somehow without making the weapons too strong as a result of this.

The few mods I have installed so far are xbow mods and whatever other addons it came included with the gog version I have, though I'm going to try finding a retexture/remodel and blood mods too so that the games looks a bit more fancier. I installed the 2 xbow mods because it is something I want to use a lot and I am not fond of regular bows. 

For my character I picked as a argonian slut with stats heavily in favor for armor/combat and some minor magical elements, I think my choices for that might be not that optimal but I'm going try it anyway and see how it goes. So far I can kill a couple crabs and well that bandit person at the cave near the starter town, however as I tried to enter the prisoners  room I got all of suddenly killed with flames erupting which made me wonder how it did happen and I noticed later there was a magician nearby which I didnt see, so I loaded my older save and tried to kill this guy but he was too strong for me to handle.

There is also another mod I would like try to find which is that adds a text description if I can wear this armor or not because it is for me right now impossible to tell at the shop if I can use that item or not. Otherwise I don't want to mod this game way too much before I finish playing it. 

Now I am bit confused where I should go next in order to get some more money.
Replies: >>52 >>54
Yeah the mechanics can be a real piece of shit. That and the game is rather hideous. I will try not to mod but if I can't take it I might, or I may just stop playing.

Also, I should have put this in the damn OP but I forgot. Arena and Daggerfall are free:
Replies: >>53
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>I already noticed that I miss quite a lot of times when trying to kill somebody

I had this issue as well back when I played the game. It caused me to quit because it became too frustrating for me which is a shame because I liked the game outside of that.
Decided to look at pre-Morrowind TES. Arena, being the first game in the series and also suffering from the fact that they completely changed the game's direction about halfway through, is apparently frustrating due to the fact that it's somewhat half-baked and experimental. The controls for both Arena and Daggerfall seem rather bad. Daggerfall is more of a "true" entry in the series and seems to be much preferred, so it's probably much more worth playing out of the two. Daggerfall seems to like corrupting your save files and whatnot so I'd probably opt for the Unity remake which is exactly what it sounds like, it replaces the game engine with one remade from scratch in Unity, complete with a ton of bugfixes so that quests don't completely fuck up and your save files don't get ruined. Seems to also make the game control much more elegantly. The problem I see with Daggerfall is that the map size is fucking insane (apparently the biggest map in any videogame that exists right now) but it's mostly generated which sounds like it could get rather stale unlike a game with areas that are hand-crafted to be fun.

Then there's Battlespire and Redguard which both look awful and I have no interest in playing. They decided to make Elder Scrolls into action games. Redguard particularly looks incredibly uninspired to a point that it was blatantly ripping off Tomb Raider in some respects. In fact, Redguard looks like Tomb Raider except bad. I think I'd rather just play Tomb raider than that garbage.

Out of the classic TES games it seems Daggerfall and Morrowind might be the only ones worth playing. I guess I could give both a try just to observe the quality of Daggerfall Unity and OpenMW even if I don't end up enjoying the games and their poorly aged mechanics, like the combat RNG.
Managed to crash openmw by pressing alt (seriously) but since that happened, everything seems fine now. It's weird to play and forget you're playing someone's rewrite. Didn't feel like making an account on nexus for the patch for purists so I just got this instead.

That's the only mod I'm running. I give myself under 3 hours before I stop playing. I just can't seem to get into elder scrolls like many others can.
I've decided I'm going to restart. First of all I'm going to move to a better computer. I decided to try to run Morrowind on a toaster because I enjoy running old games on crappy low-end (but modern) hardware to see how well it works. Well, Morrowind (OpenMW) works but it takes some framerate hits enough for me to want to stop this test and just use an actually good computer. Gonna start again and choose a different race because I didn't know beast race limited your helmets and made it so you can't wear shoes.

Also I've decided I can't stand the look of towns where every building looks the same (and they all look hideous) and I can't stand the absolute puke color of every single texture in the game and the complete lack of color and just... how fucking awful it is on my eyes so I'm caving and I'm running this because it's compatible with openMW:

I wasn't very far in the game anyway. I'll post my final thoughts another day, I've blogposted enough for now. I hope at the very least my posts have been informative to someone.
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I take it back I'm gonna post now. I've given up entirely. I was running around (which is kinda annoying that there's no horses) and encountered some faggot that wants to kill me, I wasn't really good on health so I just ran back to Balmora and then this happened. The faggot managed to get himself stuck in a little spot and was unable to get out. I slowly, over the course of about 12-15 minutes (yes seriously) ran backwards and forwards repeatedly and swung at him, missing roughly 95% of the time. I was laughing at the spectacle the entire time.

Once I finally killed him, long after, I thought long and hard about whether or not I was having any fun at all and whether or not a single aspect of this game was appealing to me in the slightest. The answer is no. I think it's a complete piece of shit. I may try daggerfall (not any time soon) and if I do I probably won't even mention it here. On to something else, sorry TES.
Replies: >>59 >>65
Never liked games like this
Replies: >>60
Morrowind is such a unique game to me in that it's probably the most poorly aged game I have ever played. Visually and mechanically, everything about it is pure dogshit. It's honestly the ugliest game I have ever seen, the palette is literally puke colors. I can't stand to look at it, it's the worst palette I've ever seen. Die rolls on real time first-person combat is the worst-feeling gameplay mechanic I've ever experienced and I can't believe this was considered okay in 2002, I can maybe make an excuse for Daggerfall. I can't believe people used to enjoy this, and I can't believe that when I was younger even I probably would have enjoyed this game to an extent. After all, I played Oblivion a long time ago and it did manage to hold my interest for a considerable time. At the time, I wasn't amazed by it or anything, I never considered it a masterpiece, but it was just barely good enough for me to sink a decent amount of time in before getting bored. Now I look back and can't imagine playing Oblivion and having fun, because it was trash. People reminisce about when games were better and that is definitely true for some genres (like FPS) but for some things it is clear just how much lower the standards used to be and people were willing to put up with some serious garbage. Something like Morrowind could never survive being released today and for good reason, especially since a lot of its more "hardcore" mechanics that some people think made the game a better RPG are usually completely needless, nonsensical, frustrating, unnecessarily time-consuming, or just blatant chores with no real satisfaction in doing them. There's nothing actually fun about Morrowind.
Replies: >>61
fucking lol i couldn't have said it better myself. good rant
Really I was cracking up reading that I wish i had anything to add at least you tried, that's better than nothing unless you had to play morrowind apparently :^)
Replies: >>63
>I was cracking up
lol yeah I was actually laughing pretty hard when I got the guy stuck and it took over 10 minutes of wailing on him to kill him. I was laughing at the game and how crap it is. By that point, the game really did just become fucking hilarious to me, kek
>at least you tried
Yeah I gave it one final go before binning it for good. I really wanted to like it, there are people who really like this game for some reason and I wanted to have the fun they apparently have but I just can't.
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To remember the occasion
>missing roughly 95% of the time. I was laughing at the spectacle the entire time.
Morrowind heavily relies on Fatigue which scales all skills, so if you are 50% on Fatigue then you have much less chance of a hit then lets say on 75% or 90% Fatigue. You might install a mod that disables Fatigue consumption when sprinting. 

I don't like this mechanic either that its so heavily reliant on Fatigue for a real time action game.
Replies: >>66
That explains it. I was running back and forth to dodge his attacks. I'm still gonna pass on Morrowind though, I just don't think TES is for me. At least I was able to determine that OpenMW does seem to be a high-quality reimplementation to anyone who is interested in this game.
Replies: >>67
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>>66 (Checked)
I like OpenMW so far, I wish I would have played that game earlier it is actually for me not that bad despite it has some flaws here and there such as lack of missing description for certain skills, plants not changing their texture/model when it got looted, that fatique plays a big role and couple other things I have forgotten. 

Also in this game if your alchemy skill is average you can literally buy up all the cheapest ingredient and sell them for some shekels, I sold I think 12 restore fatique potion for 126gp at the alchemist dunmer.

What I do find in this game annoying though that at the beginning the walking speed is at fucking turtle speed which makes traveling to towns a chore because you often have to pause for the Fatigue bar to fill up.
Replies: >>68
>at the beginning the walking speed is at fucking turtle speed
Hahahahaha yes, fucking hell. First time I made the mistake of walking. When I restarted I took the silt strider.
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